On 31 July 2012 13:25, Ivanko B <[email protected]> wrote: > Me tried its demos one day. Then it gave feeling of not using any > video hardware acceleration (even early 2D) at all thus eating CPU up > to 100% on simple demos.
Correct, it doesn't use hardware acceleration at all. The reason you get high CPU usage in those demos, is because most of them are very animation intensive. Simply using the AggPas features in a standard desktop application, will show NO CPU usage as expected. I'm 99% sure that if I had to recreate those same demos using MSEgui widgets (not the OpenGL ones), you will also see those high CPU usages. That is quite normal for non-hardware accelerated 2D frameworks. -- Regards, - Graeme - _______________________________________________ fpGUI - a cross-platform Free Pascal GUI toolkit http://fpgui.sourceforge.net ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ mseide-msegui-talk mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mseide-msegui-talk

