> I think I would still choose SDL over OpenGL or OpenGL-ES. The latter
> two only give you graphics, and there are so many variations of API
> implementation and versions, it makes it rather hard to use (well, so
> I have heard from numerous posts on the internet when I researched the
> subject some months back). SDL will automatically use OpenGL, DirectX,
> Quartz or Linux FrameBuffer when it is available. Also those can be
> hardware accelerated, and also gives you keyboard, mouse etc input
> support, and sound output support.

Yes, I agree with you. SDL make simple for cross platform. But
unfortunately, we shoud wait until SDL 2.0, SDL 1.2 doesn't support
multiple windows.

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