> I think I would still choose SDL over OpenGL or OpenGL-ES. The latter > two only give you graphics, and there are so many variations of API > implementation and versions, it makes it rather hard to use (well, so > I have heard from numerous posts on the internet when I researched the > subject some months back). SDL will automatically use OpenGL, DirectX, > Quartz or Linux FrameBuffer when it is available. Also those can be > hardware accelerated, and also gives you keyboard, mouse etc input > support, and sound output support.
Yes, I agree with you. SDL make simple for cross platform. But unfortunately, we shoud wait until SDL 2.0, SDL 1.2 doesn't support multiple windows. ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ mseide-msegui-talk mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mseide-msegui-talk

