On Tuesday 31 July 2012 19:51:03 wahono sri wrote:
> > Freetype produces the glyphs only, actual text rendering is done by the
> > application. Please see the experimental MSEgui FreeType-OpenGL text
> > rendering engine in lib/common/graphics/msefontcache.pas,
> > msefontconfig.pas, lib/common/opengl/mseopenglgdi.pas.
>
> Currently I know about freetype. But for cross platform we should know
> how to use some device such as mouse, keyboard, touch input, multi
> touch input, play sound, gesturing input, etc. And I know in
> MSEide+MSEgui only you as solo developer. I and maybe other just test
> and make request. :)
>
> Will you support MSEide+MSEgui in the future?

Yes.

> For my company, we have 
> already produce a product build with MSEgui (234 forms and some own
> component such as Repaz, etc). I think it would be serious decision to
> recreate Acosys from scratch with others IDE/GUI.
>
> If we use SFML or SDL, the complexity of hardware and others resource
> of new technology in the future can be ignored, we just concentrate on
> RAD and GUI and sure make money for you. :)
>
Yes, a SDL or SFML backend for MSEgui is a possibility. Although an OS X 
(Quartz) backend would be more appropriate IMO. Also the OpenGL backend could 
be finished. But:
On handheld devices with touch screen and gestures one can not use the widgets 
which have been designed for mouse and keyboard. So one should not 
underestimate the necessary expenditure to make a development tool for tablet 
computers and smartphones. Implementing a backend for SFML probably is the 
smallest piece of the task.
Every product has its own widgetset and controls where the user is familiar 
with. So probably it is the best to use the native API's on handheld devices 
with there limited resources.
On desktop computers the situation is different.

Martin

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