> On handheld devices with touch screen and gestures one can not use the widgets
> which have been designed for mouse and keyboard. So one should not
> underestimate the necessary expenditure to make a development tool for tablet
> computers and smartphones. Implementing a backend for SFML probably is the
> smallest piece of the task.
> Every product has its own widgetset and controls where the user is familiar
> with. So probably it is the best to use the native API's on handheld devices
> with there limited resources.
> On desktop computers the situation is different.

That's the point, we can ignore about new technology in hardware if we
use 3rd party layer as SDL or SFML.
I read in their forum, most users use SDL and SFML for games
develpment and entertainment app, and they make requests about new
technology in the market. SDL implements this category in version 2,
multi touch, gesturing, etc. SFML in progress.

Some GUI platform make their GUI to be run on everywhere including
smartphone. Qt, Lazarus with custom drawn interface, Xpower++, WinDEV,
CodeName for Netbeans, and I'm sure most GUI platform would provide
new technology as multi touch input. And they use their own widget,
and I have try some demo app from them, and it's good for smartphone
and table. I think this is trend and challenge for future developer.

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