> A hint: the program crashes if compiled with -gh (heaptrace) there seems to be a memory error somewhere.
Huh, I think I get the guilty. But if it is true, there is a **BIG** problem with fpc 3.0.3. I did just check demos of uos. Now, **ALL* demos (console, fpGUI, MSE, LCL) that use float resolution --> crash + memory leak when using -ghl. If resolution is integer (16 or 32) no crash. Maybe you may test by yourself. Take the example SimplePlayer_MSE.prj from https://github.com/fredvs/uos. Compile it with -ghl and run it. By default, the resolution is float 32. --> it will crash + memory leak. Now, reload the program but choose integer 16 or 32 bit resolution --> no crash, no memory leak. I insist to say that with previous fpc version, using float 32 resolution was ok. Aaaargh, this is a **VERY BIG** problem. Fre;D -- Sent from: http://mseide-msegui-talk.13964.n8.nabble.com/ ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ mseide-msegui-talk mailing list mseide-msegui-talk@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mseide-msegui-talk