> Is msegui using BGRABitmap as foundation in drawing it's widgets? Because
if it is not, then I don't see the point...

No, it was just a (bad) idea, I did try it but it gives much more problem,
better to stay with msebitmap.

Hum, last thing before to sleep, if you repeat the paint in msegui.pas,
changing this at the same place that explained in previous post:

    ...
    fownerwidget.paint(bmp.canvas);
     bmp.paint(fcanvas,rect1);
    
    sleep(10);
     
     fownerwidget.paint(bmp.canvas); // repeat this
     bmp.paint(fcanvas,rect1);     // repeat this

     fcanvas.endpaint;

   ...

> I don't have it installed. It is installed in Lazarus (again is not clear
> to me if Lazarus use it instead of gtk, qt, etc.) but I don't have it
> installed for msegui.

It works perfectly with msegui, if you want I will explain how to use it
(but not now, I have to sleep).

Fre;D



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