> a quick look told me that I'm _not_ supposed to cast a function > pointer to a void*. This matter is more complicated than I > thought; looks like I've got some reading to do :)
I'm sure they only say that because it then loses its C++ type information; but as long as you cast it back to the correct type the other end when retrieving it, it should be no problem. There's no other way I can think of to store such information against a CListCtrl item otherwise... Well, OK, that's not true. I guess the DWORD set into the list could be an index into an array of pointers, e.g.: CPtrArray pointerArray ; // Example only! CSomeClass *pObject = GetThePtr(); int iArrayIndex = pointerArray.Add(pObject); myListCtrl.SetItemData(iListIndex, iArrayIndex); Of course, my example CPtrArray would also lose the type info on the ptr, so you would substitute your favourite STL container or whatever. -- Jason Teagle [EMAIL PROTECTED] _______________________________________________ msvc mailing list [EMAIL PROTECTED] See http://beginthread.com/mailman/listinfo/msvc_beginthread.com for subscription changes, and list archive.
