>Well... if we can represent 3D objects into a 2D device, the same can be
>done by 4D objects into a 3D device. The problem is that we identify those
>3D objecte (on a 2D device), but we have never seen a 4D object... wow...

How to draw a 4D cube in 3D:

- Draw a 3D cube with corners ABCD EFGH
- Draw a smaller 3D cube with corners A'B'C'D'E'F'G'H' inside the first
- Draw lines between A and A', B and B' etc.
- voila

It's a bit hard to realize in e-mail, so I'll illustrate it by creating
a 3D cube out of a 2D cube. It's completely analogue:

A.--------.B   Start with ABCD, draw A'B'C'D',
 |\A'  B'/|     draw lines between A and A' etc...
 | +----+ |
 | |    | |
 | |    | |
 | +----+ |
 |/C'  D'\|
C'--------'D

A 4D sphere crossing our 3D world could be identified by seeing a
spot appearing out of nowhere, which grows into a large sphere an then
shrinks again until it disappears. Why? Imagine a sphere (3D) crossing a
sheet of paper (2D) and look what happens on the paper: a spot appears,
growing into a large circle (2D cut of a 3D object) and shrinking again
to a small disappearing spot.

In this way you could imagine how 4D objects would look like.

        Eric (always happy when there's some math to explain :-))


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