They used midi protocol (correct me if I am wrong), using
the midi channels and that is maximum of 16. but that is
what Ruud has told me once...
I think Sander Kooymans kan tell us more about that...
Greetings
Maico Arts
MSX-NBNO
>By the way, in a game like triplex the speed can be much
faster, for the
>data can be put just in a nibble, and the other nibble can
be the ID (max.
>16 computers...).
****
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
****
- Re: Joystick network program working Maico Arts
- Re: Joystick network program working Maico Arts
- Re: Joystick network program working Ramon Ribas Casasayas
- Re: Joystick network program working Laurens Holst
- Joystick network: no hardware autodetect Maarten ter Huurne
- Re: Joystick network program working Maico Arts
- Re: Joystick network program working Laurens Holst
- Re: Joystick network program working Alex Wulms
- Re[2]: Joystick network program working Eric . Boon
- Re: Joystick network program working Patrick 'Patsie' Lina
- Re: Joystick network program working Alex Wulms
- Re: Joystick network program working Patrick 'Patsie' Lina
- Re: Joystick network program working Patrick 'Patsie' Lina
- Re: Joystick network program working Maico Arts
- Re: Joystick network program working Alex Wulms
- Re: Joystick network program working Patrick 'Patsie' Lina
