> Continuing my digging into the heap of old EMs (I'm about
>at Jan. 23rd), I've got some EMs about "Dragon Slayer",
>"Legend of Heroes" and "Xanadu". It is very, very, very long
>since I last played "Dragon Slayer - Legend of Heroes" (MSX,
>of course), but I don't remember it being called "Dragon Slayer
>VI" anywhere. It shouldn't, because it is an independent series
>from the beginning. If it is indeed named "D.S.6" in MSX, then
>it is another unique game for the system, 'cause all other have
>it as the first of the new series. That's the reason its sequels
>has nothing to do with the other "Dragon Slayer" sequels (except
>for the background environment, of course).
It IS called Dragon Slayer IV. Take a look at the intro-image (if I'm not
mistaking).
> For PC, there is an on-development EXE-packer (compress and keeps
>the file still executable) named Apack. I'm using it, even still
>being a beta, because it really smashes things! Far better than
>PKLite and Diet, for example. And what does it have to do with MSX?
>Unfortunately, nothing, and that's why I'm mentioning it: there is
>no EXE-packer for MSX! Or is there and I never realized that? Yes,
>right, MSX would run out of memory and the program would be too
>slow to start executing. Maybe MSX shouldn't have an EXE-packer...
>Could someone find a use to an EXE-packer for MSX...?
One word: POPCOM.
And you can also give a SFX-ed PMA-file the option to auto-execute a certain
file after decrunching (and even deleting it after that, if I'm not
mistaking). Anyways, I do not know if this an also be done using other
(de)crunchers.
~Grauw
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