>>Hi all!
>>
>>i'm very happy for your happiness about this idea.
>>
>>So i try to write down some rules. Please say wath do you think for the
>>music part (6) and the ftp & web part (7).
>>
>>In random order:
>>
>>1) No ML allowed:
>> - Bload just with ,s
>
>What if I want to load a sinus-table into memory? Should I use DATA
instead?
>(or pre-calculating the lookup-tables)
As I stated before, I think the use of the memory-mapper and (V)POKE/(V)PEEK
should be legal. However, if we decide this is illegal, you can always use
the build-in RAMdisk, but you cannot access it from within KUNbasic, a major
lack.
Now that I think of it.. It would be nice if you let see that you don't even
need these 4 commands, but only need the "normal" basic-variables to store
everything you pre-calculate.
>> - Usr not allowed also for the video routine (ex.: clear sprite)
>
>This is a bit vague... "ex." means "except"? Why is clear sprite allowed? I
>think no ML also means no BIOS.
Yes, defusr=&h69:a=usr(0) clears the sprite-table. Whe you boot you
computer, go to a graphic screen and set page 1 visible, you'll always see
some sprites on the screen. Ofcource it's possible to erase them using plain
basic, but I agree with this exception.
>>6) Music:
>> - Play and Sound allowed.
>> - fmpac, music module, scc, moonsound ? I think it's better to use just
>>the play and sound...Please say wath do you think about this
>
>I think such a replayer is ML. But maybe we can make an exception here? I
>mean... good music can really tune up a demo.
Real die-hards use ON INTERVAL GOSUB, DATA-lines and OUT a,b to establish
this in plain basic :-) I think it is possible
>p/s: We should post the definite rules to comp.sys.msx & alt.comp.msx...
Yup :-)
Randy
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