>If the DOS is patched in the way I propose, all the old programs which uses
>DOS function calls and do not perform direct FAT access (that is, all
>programs except IMPROVE or similar) will work without any problem!
Hmm, I guess there are not much programs that access the harddisk on sector
level, so that won't be a problem. Access using filehandles will work just
as it always did.
It could be done theretically.
>>I suggest you reverse engineer MSXDOS2... can't be very difficult, it only
>>takes a lot of time.
>
>You are right, but every time I dissassemble something I get a big
>headache... dissassemble MSXDOS2 is not affordable by only one person, I
think.
I started once, but it is too much work for me.
Maybe a team can do it?
>Yes, and also the software is the most important part of the computer from
>the view point of the user. This is a clear example: we are using 1Gb hard
>disks in 32Mb pieces because of a software limitation!
BTW: I only have 40mb harddisk in my MSX :-)
Why do you need more space? Please tell me what you do with your MSX!
>Yes, this is also a problem, the time. I'm a student and I have a
relatively
>big amount of time. But for most people it is not the same.
I have my work, so I don't have time :-(
>Yes, one of the reasons which makes me initiate this discussion is the lack
>of technical info about DOS internals.
It is strange that so little people know about this item.
>>We should at least try to find out who made MSXDOS2... or the source code
of
>>it!
>>But I think ASCII will not just give it to us :-(
>
>I also think in asking ASCII. We will not lost nothing for asking...
We could try it...
>Anyway I'm waiting the reply of Taro Kashiwazaki; I asked him about MSXCDEX
>structure and the DOS information he used. Besides, he is nearest than us
of
>ASCII... ;-)
I hope he can help, it would ber very cool to have the source of MSXDOS2.
Greets,
Stephan
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[EMAIL PROTECTED] = Stephan Szarafinski, The Netherlands
MSX Freak --> Games coder and contactperson for *FONY*
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