On Mon, 7 Dec 1998 [EMAIL PROTECTED] wrote:
[RobotZ]
> >-move (1 step).
>
> And how is "one step" defined? As only north, south, east and west
> (4-neighbourhood)or also north-east, north-west, south-east and south-west
> (8-neighbourhood)?
IMO, the nicest would be a 4-neighbourhood for moving, attacking and
dropping energie and a 12-neighbourhood for looking (I'll explain
further on). Tell me if you don't agree.
> >-scan
>
> In your earlier idea, you mentioned two types of scan, a inaccurate long
> range scanner and a precise short range. Is this the long or the short
> version? What can be scanned? What is the result delivered by the scan?
The earlier idea wasn't mine, it was Stefano Fronteddu's. But it was
mentioned, indeed. This would be the long range.
> I was thinking of having a short range scan which reaches out 2 cells
> away in a 8-neighbourhood (covering a 5x5 square with the robot in the
> middle) giving an exact map, and a long range scan which must be performed
> in a certain direction (to be passed as parameter) which only gives
> the number of enemy robots, enery supplies, etc. in that direction up to
> the borders of the playing field.
Nice idea. That would be very good, I think.
> >-attack
>
> Which raises the question: do we have one large enery supply from which
> attacks, shield and propulsion are supplied, or do we separate those?
> (which could leave a robot immovable, but still able to attack...)
I was thinking of one large energie-supply, since I didn't put shields
in it anyway, but perhaps this should be different. What's your opinion?
> > Moving and scanning should cost energie as well.
>
> Agreed
>
> >Looking is also possible (only short-range), but I don't think it should cost
> >you a turn.
>
> Ok, that could be equal to my proposal for the short range scan, while the
> long range scan will cost you turn...
Indeed, only I think you should be able to look at least one square
further than you can walk (12-neighbourhood):
_
/+\
/+++\
|++X++|
\+++/
\+/
-
>
> Eric
Bye,
shevek
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