Alex Wulms wrote
:] Software is not important to standardize. But it can be usefull to
:] distribute a sample/default protocol so that software developers can
create
:] software with less effort.
:Huh? Ever heard of the internet? The only reason that it works is because
the
:protocols are standardised!
:
:I for example have two nice tools in mind:
:One for transferring files
:One for sending messages to other people

Well, these tools should all come from the same developer, or you should
think about a standarized protocol for that and if someone else is going to
make something which he wants to be compatible with the things you are
planning to make, then he should go to your page and look up how your
protocol works. If so, I'll, ofcourse, link to your page from mine... But I
think a standard protocol is only useful when you're planning to make a real
network. But I'm afraid JoyCom (or whatever the name will be) will turn out
too slow for a real network. For games, a standarized protocol has no use,
and for a simple file-transfers you can simply use the same program on both
computers.


:How would the receiving computer know to which program to send the incoming
:data if there was no standard way for doing so?

If you're planning to make a network using JoyCom (although I think SCSI or
so would bu *much* better for that), then you should develop a standard for
that. By the way, I really encourage the development of the tools you talked
about above! Would be great to have these.


:How would the receiving computer know to pass on some data to another
:computer if there was no standard way for doing so?

Well, that's true.


:Having no standard protocol is fine as long as all computers are playing
the
:same game. Then you can use a proprietary protocol. But as soon as you have
a
:ring with for example four computers, called A, B, C and D, and computer A
:wants to send a file to computer C while computer B wants to send a message
:to computer D you do have a big problem if there is no standard protocol.

Correct, but I think that if you want to do that you'll just have to link
computer A with computer C and computer B with computer D. Anyway, go invent
some JoyCom standard Network-protocol (and give it a name *grin*, something
like Alex Wulms' JoyCom Network Protcol (awjnp:// *grin again*)!!!)

Anyway, I'm just developing a protocol for games.


:It's just a thought...

Do your best!


~Grauw

****
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
****

Reply via email to