>> Maybe you mean the NMS 8220?
>> That machine had only 64K RAM (normal memory mapper), but did still
>> have 128K VRAM, like every MSX2 I've ever seen...
>
>How can 64kb of RAM be memory mapper? Memory Mapper with only 4 memory
>blocks is a bit unuseful!
NOT!!! With a non-memorymapped 64k RAM the blocks are on fixed adresses. If
a small game for example executes from #C000, and it has the fielddata at
#8000. Well if you include a music-replayer which uses the area #8000 for
music-data, then you can switch the music-data to that adres with
memory-mapped RAM, but you can't do that with non-memorymapped 64k RAM... So
now you understand that 64k mapped and 64k fixed are not the same?
Ok.
~Grauw
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