>Hi,
>
>I have tried with the KUN-BASIC, but it is not possible for technical
motives,
>because after not it loads me the levels with BLOAD, understands!!!

You can disable KUN-Basic temporarily using _TURBO OFF so then you can use
BLOAD....


>therefore, I
>am forced to use a ROUTINE in language machine for make move the SPRITES
>to high speed, and which function from BASIC with of the POKE,
understands!!,
>The type of movement is: up, down, left and right and control of speed and
the
>color of the SPRITE. And the type of SPRITE is for the 16x16 and the 8x8,
Ok!!!
>I for create the videogame use the SCREEN 1, understands!!

The think you ask IS possible, ofcourse. But it is hard to release.
If you are intending to POKE the data, then you could as well VPOKE the data
directly into VRAM. Takes the same amount of time as POKE but now you don't
need an extra routine for it.

But err... I really doubt if using VPOKE-constructions is faster than using
the SET SPRITE and COLOR SPRITE-instructions of Basic...

So there are only the following solutions to your problem:
1. Use KUN-Basic (is quite fast and easy...)
2. Write the complete thing in Assembly (which you have to learn first;
tough job!)
3. don't write it (no matter how sad this may be).


~Grauw



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