At 10:33 AM 7/28/99 +0200, you wrote:

>I noticed that Illusion City 'hangs' in NLMSX v0.07.
>
>The last thing that it tries to do is reading I/O port A7.
>Does anyone know what this port is used for ?

Translated from the Compass docs:
(Jon, you should get record sales the next fair, after all those plugs...)

A7  Turbo R LED display
       Write  :Bit 0   Pauze LED: (0) off, (1) on
               Bit 7   Turbo LED: (0) off, (1) on
       Read   :Bit 0   Detects pressing of the PAUSE key: (1) is pressed

Maybe Illusion City handles the PAUSE key itself. Reading a non-existant
I/O port generally returns a '1', so IC will think the PAUSE key is pressed
and it will pause the game. Is this possible?


About Kanji ROM:

The "ROM" part of the name only means it is stored in ROM: Kanji ROM is
accessed through I/O, not through some kind of megaROM mapper. There are
two "levels" of Kanji ROM. Wavy supports only the first level, other MSX2+
models and Turbo R support both levels.

Bye,
                Maarten


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