At 10:33 AM 7/28/99 +0200, you wrote:
>I noticed that Illusion City 'hangs' in NLMSX v0.07.
>
>The last thing that it tries to do is reading I/O port A7.
>Does anyone know what this port is used for ?
Translated from the Compass docs:
(Jon, you should get record sales the next fair, after all those plugs...)
A7 Turbo R LED display
Write :Bit 0 Pauze LED: (0) off, (1) on
Bit 7 Turbo LED: (0) off, (1) on
Read :Bit 0 Detects pressing of the PAUSE key: (1) is pressed
Maybe Illusion City handles the PAUSE key itself. Reading a non-existant
I/O port generally returns a '1', so IC will think the PAUSE key is pressed
and it will pause the game. Is this possible?
About Kanji ROM:
The "ROM" part of the name only means it is stored in ROM: Kanji ROM is
accessed through I/O, not through some kind of megaROM mapper. There are
two "levels" of Kanji ROM. Wavy supports only the first level, other MSX2+
models and Turbo R support both levels.
Bye,
Maarten
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