At 08:59 PM 8/10/99 -0300, you wrote:

>>The reason is that SCREEN6 allows
>>different colors for even and odd pixels of a sprite. If you want a
>>monocolored sprite, you should specify the same color for both even and odd
>>pixels.
>
>  Thanks for the info... This was not specified on MSX2TH.

It was in the V9938 manual...

I looked at your CALLBIOS and CALLSUB routines, but I cannot find a mistake...

>  The strange is that on BrMSX I can see that the program really put the 
>data on the RIGHT places, but even with this the Sprite was NOT drawn.

Just some guesses:
- Did you check that the palette is set as it should be? If the palette was
somehow not set right, color 0 and color 1 would both remain black.
- Similar to the previous one: did you verify SCREEN6 is active?
- Is there some kind of program running that assumes the values in RGxSAV
are accurate? You read values from those variables, but you don't update
their values.

Bye,
                Maarten


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