>BTW I'm writing it on plain text. When I had finished the script, I'll
program
Some years ago I writed an adventure in plain text, and have also designed
a rule system for it. But I never programmed it on any computer.
>it in Kun Basic or Pascal perhaps. The story is..... well it's a "sectary"
>story about two MSX users on holidays y tal .....
"Sectary?"... which type of "sect"? Do you know mesxes? 8-)
>I don't know. Or perhaps they started programming with zork and they leave
it
>after.
Zork isn't a programming language. The "zork.com" file I mentioned is only
the interpreter. So, if those programmeds have generated z-code, probably
they have used some PC compiler (like Inform).
But, if that's true, then they have improved the interpreter for using
graphics. :-?
>I don't know :'( By the way, I think adventures created with SALMUS are
damn
>slow :(((((( What about making our own adventure creator? ;-)
Really slow, yes. But it seems slow because it draws and writes everything
on screen 8.
And, about making our own adventure creator: good idea, if you have time...
8-) Have you ever used some adventure creator? The most common have a
PAWS-like syntax. Take a look at http://www.cir.es/caad . Is the official
page of "Aventuras AD", the creators of "Cozumel", "Aventura espacial", ...
It has some links to pages with adventure creators (like SINTAC or NMP).
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