Hola !!!

Antoni Burguera Burguera le solto a jam:

 AB> Some years ago I writed an adventure in plain text, and have also
 AB> designed a rule system for it. But I never programmed it on any
 AB> computer.

Hey!  We could try to program it now!

 >> it in Kun Basic or Pascal perhaps. The story is..... well it's a
 >> "sectary" story about two MSX users on holidays y tal .....
 AB>
 AB> "Sectary?"... which type of "sect"?  Do you know mesxes? 8-)

Of course!
CALL LANGUAGE("SPANISH")

Joer, tio, te pensabas que era un holandesco o algo deso o que? X-DDDD

CALL LANGUAGE("ENGLISH")

 AB> Zork isn't a programming language. The "zork.com" file I mentioned is
 AB> only the interpreter. So, if those programmeds have generated z-code,
 AB> probably they have used some PC compiler (like Inform). But, if that's
 AB> true, then they have improved the interpreter for using graphics. :-?

I don't know. Perhpas they started with zork and after they migrated to SAL.
Credits of this games are self-explanatory: 'PROGRAMADO EN SAL POR ....'

 >> I don't know :'(   By the way, I think adventures created with SALMUS
 >> are
 AB> damn
 >> slow :((((((  What about making our own adventure creator?  ;-)
 AB>
 AB> Really slow, yes. But it seems slow because it draws and writes
 AB> everything on screen 8. And, about making our own adventure creator:

Of course. But we could make a screen split. Screen 8 (or better screen 7) for
the graphics and screen 2 or screen 0 for the text. It would be very fast.

 AB> good idea, if you have time... 8-) Have you ever used some adventure
 AB> creator? The most common have a PAWS-like syntax. Take a look at
 AB> http://www.cir.es/caad . Is the official page of "Aventuras AD", the
 AB> creators of "Cozumel", "Aventura espacial", ... It has some links to
 AB> pages with adventure creators (like SINTAC or NMP).

I hate AD adventures. All of them are incoherent :(
BTW, I will look for PAWS.



JAM ([EMAIL PROTECTED])  *MSX Dreams*
Apdo. Correos 3294  18080 Granada
... Zanzibar land forms a military government ...

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