Hola !!!
Antoni Burguera Burguera le solto a jam:
AB> Some years ago I writed an adventure in plain text, and have also
AB> designed a rule system for it. But I never programmed it on any
AB> computer.
Hey! We could try to program it now!
>> it in Kun Basic or Pascal perhaps. The story is..... well it's a
>> "sectary" story about two MSX users on holidays y tal .....
AB>
AB> "Sectary?"... which type of "sect"? Do you know mesxes? 8-)
Of course!
CALL LANGUAGE("SPANISH")
Joer, tio, te pensabas que era un holandesco o algo deso o que? X-DDDD
CALL LANGUAGE("ENGLISH")
AB> Zork isn't a programming language. The "zork.com" file I mentioned is
AB> only the interpreter. So, if those programmeds have generated z-code,
AB> probably they have used some PC compiler (like Inform). But, if that's
AB> true, then they have improved the interpreter for using graphics. :-?
I don't know. Perhpas they started with zork and after they migrated to SAL.
Credits of this games are self-explanatory: 'PROGRAMADO EN SAL POR ....'
>> I don't know :'( By the way, I think adventures created with SALMUS
>> are
AB> damn
>> slow :(((((( What about making our own adventure creator? ;-)
AB>
AB> Really slow, yes. But it seems slow because it draws and writes
AB> everything on screen 8. And, about making our own adventure creator:
Of course. But we could make a screen split. Screen 8 (or better screen 7) for
the graphics and screen 2 or screen 0 for the text. It would be very fast.
AB> good idea, if you have time... 8-) Have you ever used some adventure
AB> creator? The most common have a PAWS-like syntax. Take a look at
AB> http://www.cir.es/caad . Is the official page of "Aventuras AD", the
AB> creators of "Cozumel", "Aventura espacial", ... It has some links to
AB> pages with adventure creators (like SINTAC or NMP).
I hate AD adventures. All of them are incoherent :(
BTW, I will look for PAWS.
JAM ([EMAIL PROTECTED]) *MSX Dreams*
Apdo. Correos 3294 18080 Granada
... Zanzibar land forms a military government ...
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