At 01:47 PM 5/24/00 +0200, you wrote:
>On Tue, 23 May 2000, Maarten ter Huurne wrote:
>
> > > now that some ppl are discussing this issue, how many ppl are seriously
> > > thinking about coding such an engine.. ?
> >
> > What about setting up a public source repository? Something like CVS. Any
> > interested programmer could look at the source and contribute to it.
>
>And going one step further, why not set up a source code archive? I mean
>old demos, games, and stuff that is no longer giving money to their
>authors, and may have interesting routines for the rest of all. If you
>like the idea, I can set this up in one of my company's servers.
well.. 2 coders on one project doesn't always mean that things go twice as
fast..
so I think some dedicated coders have to do the project, but ALL of use
here can discuss about features etc. An RPG is NOT easy to make! It's not
really difficult to code, but alot of structure has to be clear before the
coders start. And keep in mind that once an engine is done, the only thing
needed to make a 100% game is datafiles! NO additional code!! So, the
engine has to cover ALL needs!
Oh, and then something else: what about making the editing tools (map
editor, sprite editor, dot editor, demo storyboard editor etc.) for windows ..?
\/\/
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