d-fader wrote:
> > - font is stored from 0 to 2047
> > - copy this block from VRAM to RAM somewhere (for example: &HD000)
> > - POKE &HF91F,<RAM-slot>: POKE &HF920,0: POKE&HF921,&HD0
> > SCREEN 5 will now have any character set you made.
> harharahar... Didn't know that hehe.. Just looked it up... hehe.. Cool!

Me neither... What are the names for those variables? :)

But writing with GRP: is SO slow... I'd rather use
a new routine anyway, or using SCREEN 4. ;)

[]s,

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