>
> > - Scanlines are removed, but this may give performance problems.
>
> What do you mean with "scanlines are removed"?
> Are you emulating VDP state changes with pixel precision?
In the previous versions of NLMSX every second line was a black line.
This meant that only half the image had to be rendered.
In this version every line is fully rendered. This does have a
performance impact. But without synchronisation, this version can render
upto 140 frames/second on a P-II 400 Mhz with an old Riva-TNT card
and with 8 sound channels enabled (PSG + SCC). Btw. you need only
50 or 60 frames/second ... So i thought why not ?
This screen looks better and more brighter than the old versions.
Pixel precision is something that i want to do. But i haven't got
time to really work it out yet.
>
> By the way, are you coming to Bussum? Maybe it would be fun
> to discuss MSX
> emulator programming there with a group of people. David
> seems to be coming
> as well and there are probably other people interested in this topic.
I'd like to. Is there anyone else in the neighbourhood of Hengelo (OV)
that also wants to go ?
Frits
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