> I think it should also have a new filename extension, because using .ROM will
> confuse existing emulators.
Sure it will also confuse newcomers to the msx emulator world yet more...
> How about ERF (Extended ROM Format)? It sounds cool, IMO...
or
.ERO(tic) :-)
Just joking :-)
> A possible option is to allow the ROM data (not the header) to be compressed. It
> saves harddisk/CD-ROM space and you don't have to unpack the file after you
> download it.
Some download sites don´t support strange unknown formats.
PMA is already a problem now!
Is there a compression algorithm doesn't have any patent issues and
> is either easy to implement or already implemented under a liberal license
> (preferably BSD or similar)?
A simple LZW algorithm?
I really don´t see the idea of compressing the files? We are not talking about files
of Nintendo 64 which are pretty big but about small roms. With the harddisks we can
buy today of 30GB size who would have storage problems??? It will mainly give some
head ache to developers to implement some compression and yet make the roms unusable
on normal msx - unless there will be an external converter... Anyway considering the
slack on the HD what benifit it would give to compress a 16kb file?
www.trd.msxnet.org
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