Why identify using a number and a database??? Why not simply identify using
a string??? I think I missed the arguments for that...


~Grauw


----- Original Message -----
From: "Patriek Lesparre" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, January 22, 2001 12:38 AM
Subject: Re: MSX game format example


> Ricardo Bittencourt wrote:
> >-- Games are numbered in order of submission
> >-- to the mantainer of .msx database
> >-- so "1" means Penguin Adventure and "0" means original media
>
> In your proposal both the gameID and subID are almost meaningless and
> subID's differ from game to game. A single number would be just as
effective.
>
> I think the game should be identified by a CRC(16/32), not by a number.
The
> database can keep track which CRC's are different versions of some game.
>
> What if a ROM originally thought of as 178.0 turns out to be not the
> original game? The 178.0 would turn into 178.1 and all .msx files with
> 178.0 would be incorrect. If there's just a CRC as gameID only the
database
> would need updating.
>
> Also, for covers/manual scans and hints/walkthroughs etc., I think they
> should be downloadable in some sort of .msx support file so you can store
> them locally.
>
> I still have doubts whether or not to include screenshots, because for a
> real MSX a few kB already make a big difference. Maybe they should be
moved
> to the support file as well.
>
>          Patriek
>
>
> --
> For info, see http://www.stack.nl/~wynke/MSX/listinfo.html


--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html

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