] I don't like the way they take advantage of the huge effort Marat put into ] fMSX and also the contributions made by Alex Wulms, myself and several I did get the credit. Marat also gets the credit. I better hope that they also give the other contributers proper credit.
] > Price of MSX Player. Windows version is free price. And Yokoi wants OPEN ] > SOUCE CODE LICENSE like GNU. But some program code writters donot like ] > it. They wants protect their program technology from other people. ] ] He cannot license the code under GPL without permission from Marat. You ] cannot give away something you don't own. That is exactly his point. Yokoi would prefer to make it open source but some program code writers (like Marat) do not like that. Which indeed means that it can not be put under open source. But that is not a problem anymore. Last couple of month, several people have been working on a brand new MSX emulator, called OpenMSX. This MSX emulator is opensource. It has been rebuild from scratch, based on some new concepts regarding communication and synchronisation between the various processors in the MSX. This new communication and synchronisation model will eventually lead to a (near) perfect MSX emulation. Current plans are that the first developers version will be released around Tilburg MSX fair. We hope that eventually many emulator and other developers will join the project to make this the best MSX emulator that has ever existed or will ever exist on the planet. ]] > And Nishi paied many money to buy copyright of MSX from ASCII ] > Corporation. Now, MSX Associations has Copyright of MSX, NOT ASCII Corp! ] ] What is "copyright of MSX"? MSX emulators are written using publicly ] available information and reverse engineering. There is no copyright ] necessary to create an MSX emulator. The copyright is on the base design. Normally, you need to take a license to build an MSX and use the MSX trade mark. Note that building your own products based on reverse engineering is these days forbidden in the USA, thanks to the 'digital millenium rights act', which is some new legislation around copyright, etc that was created somewhere around 1999/2000. The big lobbyist behind this legislation are monopolistic companies and industry groups like Microsoft, Hollywood. They want to protect their monopolistic intrests and are very afraid for what you can achieve via reverse engineering. After all, that is how Microsoft became the big bully that they are now... The US takes this legislation very serious. E.g., they arrested a russion programmer on a US developers conference, because this russion programmer worked for a company that had bypassed some PDF related security via reverse engineering. Fortunately for us, the US laws are not applicable outside the US. Though, there are currently big lobby actions ongoing to get the same kind of legislations approved in for example Europe. Don't know the situation in Japan. The main drivers behind the lobbying are the same parties. E.g., they want to try to get the microsoft digital management rights (MDMR) mandated by law. In the extreme, they want to achieve that all electronic devices sold in future must contain MDMR system and are not allowed to play/display contents that is not MDMR protected... Kind regards, Alex Wulms -- Visit The MSX Plaza (http://www.inter.nl.net/users/A.P.Wulms) for info on XelaSoft, Merlasoft, Quadrivium, SD-Snatcher on fMSX, the MSX Hardware list, XSA Disk images, documentation, Japanese MSX news from Ikeda and lots more. -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
