> Hi Laurens Holst,
>
> The game MKID does not work, I do not know as to make it to leave and then
sure
> it is in assembler.

The game MKID works great, it is an MSX-DOS (2? I am not sure) game for the
MSX 2+ computer, and it uses screen 10 or 11. Too bad it was never finished,
but I believe you could play the first three stages. In any case it looks
awesome and is a great example of what some good programming / designing /
drawing can achieve on an MSX 2+ computer (or any other MSX computer with a
v9958 videochip).


> I wanted to see a game in basic that it used the screen10, but which is
> the difference between the SC5 and the SC10?

Screen 5 has a palette of 16 colors which can be chosen from 512 different
colors, and is very easy to use. The drawing-program Age5 (also known as
DD-Graph) for example uses this screen, and is a great program to draw
pictures in. The files you save with it (.GE5-files) can be loaded from
Basic using SCREEN 5:BLOAD "FILENAME.GE5",S:COLOR=RESTORE.

Screen 10 has more colors (I think about 10.000 or so), however not as much
as screen 12, and functions a little like screen 8, but at the same time it
can also use a palette with 16 colors, like screen 5. I don't know how it
works exactly, it's kind of complex though, and there aren't many
drawing-programs for it. I believe a screen 11-editor exists, but I don't
remember what it's called anymore, and I also don't know where you can get
it.

I don't think there are any games for screen 10 written in Basic. This is
because as I said before screens 10 and up are quite hard to program,
especially from basic. So if you're using Basic, just use screen 5. That is
a fine screen, with lots of possibilities. Don't set your standards too high
the first time you try and program something.

Also, screens 7 and up have only two pages (for use with SET PAGE), while
screen 5 (and 6) has four, so that's another reason why screen 5 is a better
choice for a game.

I hope this is of any help to you. I know there is not a lot of information
available about the MSX 2+ screens 10, 11 and 12, and that's probably why
you ask here. However, I don't think the people here can tell you any more
than they have until now. The page Patriek gave you a link to (
http://web.inter.nl.net/users/A.P.Wulms/Mccm/mccm72/nofrschermen_eng.html )
is really a good page which explains everything you need. If you don't
understand it, try and gain some experience first with programming for the
MSX videochip, and also try to understand more of the english language
because babelfish.altavista.com is not very accurate.

What you want to know is kind of complex, and we can't go explain every
single step to you. Don't go ask every question you have on this mailinglist
first. Please try to make use of the documentation on the beforementioned
URL, or rather, just use the MSX 2 screen modes which are rather
well-documented in MSX 2 Basic manuals. As for the rest, just experiment a
lot in Basic. You'll probably learn much more from that than anyone here can
tell you.


~Grauw


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