> > channels. There's a world of difference when you use a NNA-type system.
>
>That would require a lot of channels though... Wouldn't it be easier to, for
>example, fade out a channel at a really high speed right before the next
>note instead?

depends on what channels you mean, internal channels won't exceed 24,but 
visual channels can be any number ranging from 1 to 100000.. but lets asume 
that we limit the visual channels to 24. When you play 4 notes in 1 visual 
channel (and all notes continue), internally it uses 4 channels, it's the 
same as spreading those notes manually but this method works better. I 
mean, face it: you don't want a split melody, spread over 4 channels, it 
looks messy and you're way less flexible. (in most cases then, you're just 
copying/pasting patterns and replacing notes with others that way, just 
because it saves you work) Your midi equipment works this way too!

>Naahhhh it's not that slow a processor... 24 divisions within one interrupt?
>It should definately be able to handle that. However, don't expect a game to
>be running in the background while you're at that ^_^.

ah, in that case, there's still hope :) anyway, what's the intention of 
such a new tracker then? making tunes for a music disk or making tunes for 
a game ?

/\/\ . /  \/\/ .

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