Hi Manuel, > Better check this: > > http://msx.gnu-linux.net/doomlike/doomlike.html
Yes, I know! But this doc reflects the programmer's approach to the problem... My approach is different: it's a 'user centred design'! Videogamers doesn't see game code, they only see 3D cues that could immerse them in a 3D world. So, how many cues are needed to create a 3D experience on MSX? I've tried to test this with the demo... It could be a possibility to play simple 3D-like games until a real 3D on MSX will be available! > > Tested with RuMSX 0.27 (do not work with fMSX... why?). > > Works fine in openMSX ;-) THE GREAT openMSX! Ciao, Nrgo _______________________________________________ MSX mailing list ([EMAIL PROTECTED]) Info page: http://lists.stack.nl/mailman/listinfo/msx
