Hi Manuel,

> Better check this:
>
> http://msx.gnu-linux.net/doomlike/doomlike.html


Yes, I know! But this doc reflects the programmer's approach to the
problem...

My approach is different: it's a 'user centred design'! Videogamers doesn't
see game code, they only see 3D cues that could immerse them in a 3D world.
So, how many cues are needed to create a 3D experience on MSX? I've tried to
test this with the demo... It could be a possibility to play simple 3D-like
games until a real 3D on MSX will be available!

> > Tested with RuMSX 0.27 (do not work with fMSX... why?).
>
> Works fine in openMSX ;-)

THE GREAT openMSX!

Ciao,
Nrgo


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