On 13/11/16 12:40, William Kappler wrote:
> I can give some suggestions, but this might not be the end-all on the topic.
>
> Irrlicht: I've never used it, but I know Irrlicht is popular as an
> entry-level 3D engine. Might be worth a look. It's in MSYS2.
>
> OSG: I have used OSG in a professional setting. While many will probably
> disagree with me, I don't suggest it. It is fairly complicated and I
> feel a lot of design decisions were questionable. It is also very poorly
> documented, which is a huge negative for what you want it for. OSG is in
> MSYS2.
>
> Ogre: Not in MSYS2, but I have built it using MSYS2 libraries and tools
> without much hassle. This would be my suggestion to you. It has a lot of
> examples and tutorials, and a very low barrier to entry (possibly too
> low in some ways, as it encourages new users to use frameworks that hide
> many of the engine internals). I would advise against the newer version
> of Ogre (2.X), which isn't anywhere near as well-documented and is quite
> a bit more complicated. I had been using Ogre 1.X for a personal project
> until I decided to develop my own engine.

William,
        I forgot to mention that it should be 2D. Further research on my part 
appears to indicate SDL is the way to go. I might have to write a few 
wrapper functions for startup stuff but otherwise it looks good. It's in 
the Msys2 repository as well.

        Thanks for you thoughts,

                Andrew

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