Hi,

Cairo?

On Sun, Nov 13, 2016 at 5:55 AM, Andrew Lowe <c...@wht.com.au> wrote:

> On 13/11/16 12:40, William Kappler wrote:
> > I can give some suggestions, but this might not be the end-all on the
> topic.
> >
> > Irrlicht: I've never used it, but I know Irrlicht is popular as an
> > entry-level 3D engine. Might be worth a look. It's in MSYS2.
> >
> > OSG: I have used OSG in a professional setting. While many will probably
> > disagree with me, I don't suggest it. It is fairly complicated and I
> > feel a lot of design decisions were questionable. It is also very poorly
> > documented, which is a huge negative for what you want it for. OSG is in
> > MSYS2.
> >
> > Ogre: Not in MSYS2, but I have built it using MSYS2 libraries and tools
> > without much hassle. This would be my suggestion to you. It has a lot of
> > examples and tutorials, and a very low barrier to entry (possibly too
> > low in some ways, as it encourages new users to use frameworks that hide
> > many of the engine internals). I would advise against the newer version
> > of Ogre (2.X), which isn't anywhere near as well-documented and is quite
> > a bit more complicated. I had been using Ogre 1.X for a personal project
> > until I decided to develop my own engine.
>
> William,
>         I forgot to mention that it should be 2D. Further research on my
> part
> appears to indicate SDL is the way to go. I might have to write a few
> wrapper functions for startup stuff but otherwise it looks good. It's in
> the Msys2 repository as well.
>
>         Thanks for you thoughts,
>
>                 Andrew
>
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