On Thursday 23 February 2012, at 16.17.38, Adam Puckett <adotsdothmu...@gmail.com> wrote: > Interesting. How would you make an ear ringing sound?
That's a good question...! :-D I was just thinking of Half-Life 2, which has this feature. They're playing the same pre-generated waveform, AFAICT. It does the job, and it's quite obivous what it's intended to be, but perhaps not very realistic. A more realistic approach might be to FFT the offending audio snippet that triggers the effect, remove all bands but the "too loud" peaks and then IFFT that to create the "ring" waveform. -- //David Olofson - Consultant, Developer, Artist, Open Source Advocate .--- Games, examples, libraries, scripting, sound, music, graphics ---. | http://consulting.olofson.net http://olofsonarcade.com | '---------------------------------------------------------------------' -- dupswapdrop -- the music-dsp mailing list and website: subscription info, FAQ, source code archive, list archive, book reviews, dsp links http://music.columbia.edu/cmc/music-dsp http://music.columbia.edu/mailman/listinfo/music-dsp