On Thursday 23 February 2012, at 03.16.10, Adam Puckett <adotsdothmu...@gmail.com> wrote: > How are you not getting samples out of range with all those voices?
Just the usual deal: Scale amplitudes down. :-) I generally compensate instruments so they all land at reasonable levels regardless of internal voice count, and from there it's just like working with any normal synth. Also, levels are not that much of a problem with large numbers of voices, as they don't add up in a linear fashion. For all practical matters, it becomes more like adding up white noise sources; something like sqrt(2) greater peak amplitude for doubling the number of sources. -- //David Olofson - Consultant, Developer, Artist, Open Source Advocate .--- Games, examples, libraries, scripting, sound, music, graphics ---. | http://consulting.olofson.net http://olofsonarcade.com | '---------------------------------------------------------------------' -- dupswapdrop -- the music-dsp mailing list and website: subscription info, FAQ, source code archive, list archive, book reviews, dsp links http://music.columbia.edu/cmc/music-dsp http://music.columbia.edu/mailman/listinfo/music-dsp