Follow-up Comment #3, bug #18692 (project mypaint):

Yes, looks like gdk issue, I tried it in linux - everything worked properly.
Dug around in the gdkinput-win32.c and found this:


GdkAxisUse axis;

gdkdev->orientation_axes[0] = axis_or[0];
gdkdev->orientation_axes[1] = axis_or[1];
for (axis = GDK_AXIS_XTILT; axis <= GDK_AXIS_YTILT; axis++)
{
        /* Wintab gives us aximuth and altitude, which
        * we convert to x and y tilt in the -1000..1000 range
        */
        gdkdev->axes[k].resolution = 1000;
        gdkdev->axes[k].min_value = -1000;
        gdkdev->axes[k].max_value = 1000;
        gdkdev->info.axes[k].use = axis;
        gdkdev->info.axes[k].min = -1000;
        gdkdev->info.axes[k].max = 1000;
        k++;
}


If the gdkdev->info.axes[k].min/max means the range of the actual result that
comes out of gdk, then that would be the problem.

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