URL:
  <http://gna.org/bugs/?20279>

                 Summary: Regressions: last-painted colour no longer updates
correctly; colour history is no longer updated at the end of an input
                 Project: MyPaint
            Submitted by: achadwick
            Submitted on: Thu Nov  1 13:33:27 2012
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: master 3d1f3be94 Wed Oct 31 2012 
         Planned Release: None
        Operating System: All?

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Details:

The colour selectors' last-painted colour is no longer updated correctly. To
reproduce:

  1. Pick a new colour using the "Colors" subwindow

  2. Paint with it, release mouse button

  3. Waft the pointer about a bit to make sure the model stroke is split by a
timeout

Deviations from expected behaviour:

  i. The right-hand colour in the "Colors" subwindow's "Newly chosen color,
the color most recently used for painting" control and is not the color just
painted with.

  ii. The last-painted colour only updates after the model stroke is split,
necessitating step 3. It should update immediately because stroke splitting !=
input stroke ending. This discontinuity makes the app feel jarringly clunky or
unresponsive, particularly if the input stroke ended outside the window: in
this case, because the stroke is only split when the pointer re-enters the
canvas and makes an ungrabbed motion-notify-event, and because it could
potentially be minutes or days before that happens (what if the user puts
their pen down and goes for a cup of tea?), there might be a jarring on-screen
update which seems to have no reason.

I suspect both are caused by
https://gitorious.org/mypaint/mypaint/commit/d9474e693762e2c5a583c62077697e02052ecbb9

For ii., I understand that we want to update the colour history when the user
puts pixels on the canvas with a brush that requires no pressure, like a
splatter brush. So I see why the input stroke observer idea is not being used
- however I think it should be. In addition to what we now have, for reasons
of GUI responsiveness.




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