I've attached the frontend log output in case it helps - the only
thing in there that I noticed that is new is the use of OpenGL vsync
support. Previous ATrpms builds have not had that and so RTC timing
has been used.



There's a reason that that defaults to off.



FYI: I get lots of segfaults with ogl sync. I haven't had time to debug it, but I did do some backtraces a month or two back. Actually, for me the RTC is not smooth either - I think it's because the 1024 interval is not perfect for 50Hz PAL. I did some experimentation with other freqs, but couldn't really make it smooth, have manually patched to force usleep which is "smoother". I still get occasionaly situations where it jitters, but pausing and unpausing fixes it (ie it's jittering around a frame redraw interval).


Anyone else got any notes on PAL?

Ed W

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