> I have a rather clever audio
> processor which adds some delay to the audio and need to usually hack
> the code a little to account for the offset (I didnt do it as cleanly as
> you did)

to see how to handle algorithmic delay for audio, see audiooutputbase.cpp
AudioOutputBase::SetAudiotime(void)
this adds unprocessed samples to the currently playing timecode estimate.
this will work for any algorithm. this is what I did for the timestretch
implementation.
cheers
mark

_______________________________________________
mythtv-dev mailing list
[email protected]
http://mythtv.org/cgi-bin/mailman/listinfo/mythtv-dev

Reply via email to