> I have a rather clever audio > processor which adds some delay to the audio and need to usually hack > the code a little to account for the offset (I didnt do it as cleanly as > you did)
to see how to handle algorithmic delay for audio, see audiooutputbase.cpp AudioOutputBase::SetAudiotime(void) this adds unprocessed samples to the currently playing timecode estimate. this will work for any algorithm. this is what I did for the timestretch implementation. cheers mark _______________________________________________ mythtv-dev mailing list [email protected] http://mythtv.org/cgi-bin/mailman/listinfo/mythtv-dev
