I dont know about anyone else, but sometimes I get a 10 sec read timeout on
play start.
attached is a patch which fixes this.
It seems to be a timing issue with readaheadthread and the reader and it
gets stuck in the loop
since the buffer is too full to continue but the reader isnt reading.
hopefully Ive done it the right way.
cheers
mark

Attachment: mythtv_starttimeout.patch
Description: Binary data

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