I'd say it's not, as it's still a prevalent enough issue that IPv6 does 
increase reliability. 

And there's still a lot of NAT detection and workarounds.

Of course, centralized servers help a lot with avoiding the issue entirely, but 
not always. Modern Call of Duty has gotten better, for example, but still 
stumbles on NAT issues from time to time.

It's definitely not a solved problem if Sony's telling PS5 users to port 
forward, turn on UPnP, etc or DMZ (in the end user CPE usage of the term)  
their consoles to make online gaming work better.

Some CPE is better than others, or has better out of box defaults, but even 
I've had to port forward for black ops (and just that COD game) to work before 
for matchmaking. (joining directly worked, just not lobby style matchmaking)

This is Sony's current troubleshooting advice for multiplayer game issues:
(And if you're having issues with voice chat, they dive straight into NAT 
troubleshooting and eventually tells you to forward additionally 49152-65535, 
and other games need even more)

----------
Try opening the following ports on your router:
TCP: 80, 443, 3478, 3479, 3480
UDP: 3478, 3479 

Please note, if you’re not sure what this means or don’t know how to open ports 
on your router, we recommend speaking to your ISP or router manufacturer before 
changing any settings.
Change your IP address from dynamic to static.
Most ISPs assign dynamic IP addresses to their customers. This means the IP 
address can change periodically. Asking your ISP to change your IP address from 
dynamic to static (one that always stays the same) can help achieve a more 
consistent, reliable connection with PlayStation services.
----------

-----Original Message-----
From: William Herrin <[email protected]> 
Sent: Friday, June 19, 2026 3:25 PM
To: North American Network Operators Group <[email protected]>
Cc: Gary Sparkes <[email protected]>
Subject: Re: IPv4 flag day

On Fri, Jun 19, 2026 at 10:16 AM Gary Sparkes via NANOG <[email protected]> 
wrote:
> Gaming is something that *HUGELY* benefits from IPv6/NAT elimination.

Peer to peer for gaming was yesterday's issue. Today, linking multiple players 
together is well solved and baked into the Steam library or whatever is 
specific to the game's platform. Meanwhile, anti-cheat measures require that 
the players be ignorant of each others' IP addresses so that they don't compete 
by lagging their competitors with a packet flood. Which used to happen a lot. 
There are still old titles out there being actively enjoyed where you have to 
poke a hole through the nat to play with each other, but as a broad concern NAT 
obstruction of online games is rapidly fading away. The game developers found 
themselves facing problems that couldn't be solved with peer to peer even if 
the network made it easy.

Regards,
Bill Herrin



--
For hire. https://bill.herrin.us/resume/
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