Actually, uPNP is the only way to get two devices to work behind one public IP, 
at least with XBox 360s. I haven't kept up in that realm. 




----- 
Mike Hammett 
Intelligent Computing Solutions 

Midwest Internet Exchange 

The Brothers WISP 

----- Original Message -----

From: "Matt Hoppes" <[email protected]> 
To: "Darin Steffl" <[email protected]> 
Cc: "North American Network Operators' Group" <[email protected]> 
Sent: Sunday, September 27, 2020 1:22:51 PM 
Subject: Re: Gaming Consoles and IPv4 


I understand that. But there’s a host of reasons why that night not work - two 
devices trying to use UPNP behind the same PAT device, an apartment complex or 
hotel WiFi system, etc. 



On Sep 27, 2020, at 2:17 PM, Darin Steffl <[email protected]> wrote: 




<blockquote>


This isn't rocket science. 


Give each customer their own ipv4 IP address and turn on upnp, then they will 
have open NAT to play their game and host. 


On Sun, Sep 27, 2020, 12:50 PM Matt Hoppes < [email protected] 
> wrote: 

<blockquote>
I know the solution is always “IPv6”, but I’m curious if anyone here knows why 
gaming consoles are so stupid when it comes to IPv4? 

We have VoIP and video systems that work fine through multiple layers of PAT 
and NAT. Why do we still have gaming consoles, in 2020, that can’t find their 
way through a PAT system with STUN or other methods? 

It seems like this should be a simple solution, why are we still opening ports 
or having systems that don’t work? 
</blockquote>

</blockquote>

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