Many... but not all... and just because the operator is doesn't mean the
person you want to play with is. And just because the operator is
doesn't mean the router you or the other person is using supports it.
On 9/28/20 8:20 AM, Mike Hammett wrote:
Aren't most of the major operators using IPv6?
-----
Mike Hammett
Intelligent Computing Solutions <http://www.ics-il.com/>
<https://www.facebook.com/ICSIL><https://plus.google.com/+IntelligentComputingSolutionsDeKalb><https://www.linkedin.com/company/intelligent-computing-solutions><https://twitter.com/ICSIL>
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------------------------------------------------------------------------
*From: *"Daniel Sterling" <sterling.dan...@gmail.com>
*To: *"Mike Hammett" <na...@ics-il.net>
*Cc: *"Matt Hoppes" <mattli...@rivervalleyinternet.net>, "North American
Network Operators' Group" <nanog@nanog.org>
*Sent: *Sunday, September 27, 2020 8:33:56 PM
*Subject: *Re: Gaming Consoles and IPv4
Matt Hoppes raises an interesting question,
At the risk of this being off-topic, in the latest call of duty games
I've played, their UDP-NAT-breaking algorithm seems to work rather well
and should function fine even behind CGNAT. Ironically turning on upnp
makes this *worse*, because when their algorithm probes to see what
ports to use, upnp sends all traffic from the "magical xbox port" to one
box instead of letting NAT control the ports. This does cause problems
when multiple xboxes are behind one NAT doing upnp. If upnp is on and
both xboxes are fully powered off and then turned on one at a time,
things do work. But when upnp is off everything works w/o having to do that.
There are many other games and many CPE NAT boxes that may do horrible
things, but CGNAT by itself shouldn't cause problems for any recent
device / gaming system.
It is true that I've yet to see any FPS game use ipv6. I assume that's
cuz they can't count on users having v6, so they have to support v4, and
it wouldn't be worth their while to have their gaming host support
dual-stack. just a guess there
-- Dan
On Sun, Sep 27, 2020 at 7:29 PM Mike Hammett <na...@ics-il.net
<mailto:na...@ics-il.net>> wrote:
Actually, uPNP is the only way to get two devices to work behind one
public IP, at least with XBox 360s. I haven't kept up in that realm.
-----
Mike Hammett
Intelligent Computing Solutions <http://www.ics-il.com/>
<https://www.facebook.com/ICSIL><https://plus.google.com/+IntelligentComputingSolutionsDeKalb><https://www.linkedin.com/company/intelligent-computing-solutions><https://twitter.com/ICSIL>
Midwest Internet Exchange <http://www.midwest-ix.com/>
<https://www.facebook.com/mdwestix><https://www.linkedin.com/company/midwest-internet-exchange><https://twitter.com/mdwestix>
The Brothers WISP <http://www.thebrotherswisp.com/>
<https://www.facebook.com/thebrotherswisp><https://www.youtube.com/channel/UCXSdfxQv7SpoRQYNyLwntZg>
------------------------------------------------------------------------
*From: *"Matt Hoppes" <mattli...@rivervalleyinternet.net
<mailto:mattli...@rivervalleyinternet.net>>
*To: *"Darin Steffl" <darin.ste...@mnwifi.com
<mailto:darin.ste...@mnwifi.com>>
*Cc: *"North American Network Operators' Group" <nanog@nanog.org
<mailto:nanog@nanog.org>>
*Sent: *Sunday, September 27, 2020 1:22:51 PM
*Subject: *Re: Gaming Consoles and IPv4
I understand that. But there’s a host of reasons why that night not
work - two devices trying to use UPNP behind the same PAT device, an
apartment complex or hotel WiFi system, etc.
On Sep 27, 2020, at 2:17 PM, Darin Steffl
<darin.ste...@mnwifi.com <mailto:darin.ste...@mnwifi.com>> wrote:
This isn't rocket science.
Give each customer their own ipv4 IP address and turn on upnp,
then they will have open NAT to play their game and host.
On Sun, Sep 27, 2020, 12:50 PM Matt Hoppes
<mattli...@rivervalleyinternet.net
<mailto:mattli...@rivervalleyinternet.net>> wrote:
I know the solution is always “IPv6”, but I’m curious if
anyone here knows why gaming consoles are so stupid when it
comes to IPv4?
We have VoIP and video systems that work fine through
multiple layers of PAT and NAT. Why do we still have gaming
consoles, in 2020, that can’t find their way through a PAT
system with STUN or other methods?
It seems like this should be a simple solution, why are we
still opening ports or having systems that don’t work?