That’s true of every large game I play these days as well.

Obviously there may be game developers that remain stupid and I suggest that’s 
an issue to take up with them rather than an
issue that is relevant to this debate.

Owen


> On May 31, 2022, at 08:06 , Mike Hammett <na...@ics-il.net> wrote:
> 
> "However, this isn’t exactly new… Windows used to come on something like 31 
> 3.5” floppies at one point."
> 
> 
> But you can still get incremental Windows Updates and don't have to 
> redownload Windows any time something changes.
> 
> 
> 
> -----
> Mike Hammett
> Intelligent Computing Solutions
> http://www.ics-il.com <http://www.ics-il.com/>
> 
> Midwest-IX
> http://www.midwest-ix.com <http://www.midwest-ix.com/>
> 
> From: "Owen DeLong via NANOG" <nanog@nanog.org>
> To: "Michael Thomas" <m...@mtcc.com>
> Cc: nanog@nanog.org
> Sent: Wednesday, May 25, 2022 1:26:39 AM
> Subject: Re: FCC proposes higher speed goals (100/20 Mbps) for USF providers
> 
> 
> > I agree that it probably doesn't change much for the ISP's (my rural ISP 
> > installing fiber apparently disagrees tho). The thing is that if you're 
> > talking about downloads, the game manufacturers will just fill to whatever 
> > available capacity the pipes will give so it probably won't ever get better.
> 
> I don’t think game manufacturers expand their games based on available 
> download bandwidth. I think that games have gotten richer and the graphics 
> environments and capabilities have improved and content more expansive to a 
> point where yes, games are several BluRays worth of download now instead of 
> being shipped on multiple discs.
> 
> However, this isn’t exactly new… Windows used to come on something like 31 
> 3.5” floppies at one point.
> 
> However, yes, a download will fill whatever bandwidth is available for as 
> long as the download takes. If you’ve got 1Gpbs, the download will take 
> significantly less time than if you have 100Mbps.
> 
> > Maybe there a Next Big Thing that will be an even bigger bandwidth eater 
> > than video. But I get the bigger limitation these days for a lot of people 
> > is latency rather than bandwidth. That of course is harder to deal with.
> 
> Latency is a limitation for things that are generally relatively low 
> bandwidth (interactive audio, zoom, etc.).
> 
> Higher bandwidth won’t solve the latency problem, but it does actually help 
> some in that it reduces the duration of things other customers do to cause 
> congestion which increases latency.
> 
> Owen

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