On Nov 26, 2012, at 8:33 PM, Mikael Abrahamsson wrote:

> Why is that a significant question?

It is significant because it provides some rough measure of the relative 
*importance* of IPv6 connectivity to the users and to the content/app/services 
networks.

We are not yet at the point where ordinary people need end-to-end IPv6 
connectivity across the public Internet in order to do their jobs.

We are not even at the point where ordinary people need end-to-end IPv6 
connectivity across the public Internet for recreational purposes.

Providing IPv6 capabilities for popular content/apps/services like Google, 
Netflix, and Facebook is one thing.  Creating compelling content/apps/services 
which are *only* accessible via IPv6 is another.

I believe gaming developers are probably in the best position to provide such a 
stimulus, should they determine that it makes economic sense for them to do so.

> If they have IPv6, they will access a significant amount of content via IPv6. 

The definition of 'have IPv6' is somewhat nebulous, at present - that's part of 
the problem.

> I don't get why people are arguing that we shouldn't do IPv6 because IPv6 is 
> so little of total traffic.

I'm not making that argument.

> There is so little traffic because ISPs do not turn on IPv6. The content is 
> there now.

As Randy noted, some big destination networks have in fact enabled IPv6 
connectivity to their properties.  A lot haven't, however, and user application 
 capabilities/behaviors also come into play.

Again, where're the compelling IPv6-only content/apps/services?

-----------------------------------------------------------------------
Roland Dobbins <rdobb...@arbor.net> // <http://www.arbornetworks.com>

          Luck is the residue of opportunity and design.

                       -- John Milton


Reply via email to