>>any security protections so competitors can't kill off their >> competition?) > >It would be interesting to learn whether they saw any DDoS attacks or >cheating attempts during competitive play, or even casual >non-competitive play amongst attendees.
I wonder if that would be a reason for the relatively anemic 1Gb Internet pipe-- making sure that a DDoS couldn't push enough packets through to inconvenience the LAN party. (Disclaimer: $DAYJOB did the audio/visual/lighting for QuakeCon but we had nothing to do with the network and I was utterly uninvolved in any way, so my speculation is based on no information obtained from outside my own skull.) -- Dave Pooser Cat-Herder-in-Chief, Pooserville.com