Hello everyone, suppose I want to render anti-aliased text from FLTK2. What would be the recommended approach?
I can imagine a few workarounds, but I don't feel very confident about anyone of them: 1) Hack the source code in nxlib and whenever it calls GrCreateFont, call GrSetFontAttributes right afterwards; 2) Let FLTK create the font, get a handle to it from nano-X server, and call GrSetFontAttributes; 3) Use the XFontStruct from FLTK, get the font handle from it, and call GrSetFontAttributes. I'm just throwing some options here, I've made some testing with the above choices but I still feel there should be something that look less like a hack... Please send any comments and ideas and I will give them a try! Thanks, Ricardo. --------------------------------------------------------- Ricardo Pereira Jasinski [EMAIL PROTECTED] Tel: (41) 9955-2852 LME - Laboratório de Microeletrônica da UTFPR UTFPR Microelectronics Lab www.lme.cpdtt.cefetpr.br Tel: +55 41 3310 4756