> suppose I want to render anti-aliased text from FLTK2. What would be the recommended approach?
> 1) Hack the source code in nxlib and whenever it calls GrCreateFont, call GrSetFontAttributes right afterwards; I like this approach the best, I don't really see it as a hack. The entire option of whether or not NXLIB should support anti-aliased text, (and thus the GrSetFontAttributes and other calls) could then be handled solely within NXLIB. Not requiring any other changes in FLTK or outside of NXLIB is a huge advantage, and is really NXLIB's job. > 2) Let FLTK create the font, get a handle to it from nano-X server, and > call GrSetFontAttributes; > 3) Use the XFontStruct from FLTK, get the font handle from it, and call GrSetFontAttributes. Both of these require modifying FLTK source, which is a bad idea. You may need to use XFontStruct within NXLIB, but that should be no problem. Regards, Greg --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]