> It's alot better, but still outlined in under certain circumstances. It looks alot better on the screenshot, but the artifact is more clear on my tft screen so I've attached a photo of it too (now using arial font).
Daniel - Oh, the fun and wonderfulness of writing and rewriting six bit-twiddling drivers all at once!! LOL In looking very closely at your TFT picture, it seems that the "outline" is actually the anti-aliasing pixels, drawn in the wrong colors. Since you're running the fblin24 driver, it must be that the RGB colors are in the reversed order, BGR, or vice versa in the blend code. I don't have access to the source directly, but I think you need to edit fblin24.c::linear24_drawarea_alphacol, and reverse the R and B order in the core blending. IIRC there are two source variables psr and psb, which should be swapped (since the destination writes need to stay in the same order. If this works, it means that the order of the alpha-channel RGB is opposite what I thought it was. Give it a try and let me know. And thanks for looking closely at the output, shows I probably need stronger glasses! LOL!! Regards, Greg --------------------------------------------------------------------- To unsubscribe, e-mail: nanogui-unsubscr...@linuxhacker.org For additional commands, e-mail: nanogui-h...@linuxhacker.org