Hello Greg, Thanks for the reply.
>> define MWPIXEL_FORMAT MWPF_TRUECOLOR565 in mwtypes.h >What did you set MWPF_PIXELFORMAT to in the config file? >The above is supposed to be set in config only, not mwtypes.h. Yes the config file is fully declared, and is nearly identical to the 0.91 config. The only differences are a consequence of change in the file itself. To wit; SCREEN_PIXTYPE = MWPF_TRUECOLOR565 >What exactly is drawing those colors? Are you drawing images, or text, >or pure background colors? I'm trying to understand the engine routines >called, image, fillrect, or text. I'm using: lcd_win = GrNewWindow(GR_ROOT_WINDOW_ID, 0, 0, LCD_WIDTH_V(), LCD_HEIGHT_V(), 0, GRAY, BLACK); GrMapWindow(lcd_win); pix_map = GrNewPixmap(LCD_WIDTH_V(), LCD_HEIGHT_V(), NULL); text_gc = GrNewGC(); rect_gc = GrNewGC(); etc.. GrCreateFont((GR_CHAR *) "arialb12.fnt", 0, NULL); GrSetGCForeground(gc, fg_col); GrSetGCBackground(gc, bg_col); GrText(win, gc, x, y, text, strlen(text), GR_TFTOP); GrCopyArea(lcd_win, pix_gc, x, y, w, h, pix_map, x, y, MWROP_COPY); GrFillRect(win, gc, x, y, w, (h)); to mainly draw white text in black rectangles, with popup rectangles of blue boarders, white centers, black text. the screen name is a red rectangle with white text. Most of the screen is black. >I'm not sure what the problem is yet. It would be interesting to know >whether solid background fills work, Yes background and foreground fills work, as does drawing text, it is only the color which is off, red is "a green",blue is light blue is pink, white is dim and grey-blueish. >What is the exact layout of your truecolor framebuffer, for each 16 bit >word? fbset gives: mode "240x320-0" # D: 0.000 MHz, H: 0.001 kHz, V: 0.003 Hz geometry 240 320 240 320 16 timings -1 -1 -1 -1 -1 -1 -1 rgba 5/11,6/5,5/0,0/0 endmode the driver is set with: /* IPU Pixel format definitions */ /* Four-character-code (FOURCC) */ #define fourcc(a, b, c, d)\ (((__u32)(a)<<0)|((__u32)(b)<<8)|((__u32)(c)<<16)|((__u32)(d)<<24)) #define IPU_PIX_FMT_RGB565 fourcc('R', 'G', 'B', 'P') /*!< 1 6 RGB-5-6-5 */ static void mxcfb_init_panel (struct fb_info *fbi) { uint32_t pix_fmt = IPU_PIX_FMT_RGB565; And all of this remains the same when I load the old 0.91 nano-X binary, and it will be OK. (to be clear I can rebuild the 0.91 code in the same toolchain and it is fine, not a build tool issue) Thanks, j. lopes -----Original Message----- From: Greg Haerr [mailto:g...@censoft.com] Sent: Thu 5/26/2011 12:54 PM To: Joseph Lopes; nanogui@linuxhacker.org Subject: Re: [nanogui] mw-0.91 to current tarball, white is blue? > define MWPIXEL_FORMAT MWPF_TRUECOLOR565 in mwtypes.h What did you set MWPF_PIXELFORMAT to in the config file? The above is supposed to be set in config only, not mwtypes.h. > #if MWPIXEL_FORMAT == MWPF_PALETTE colorval = GETPALENTRY(gr_palette, pixelval); #else colorval = PIXEL565TOCOLORVAL(pixelval); #endif and > #if MWPIXEL_FORMAT == MWPF_PALETTE *(MWPIXELVALHW *)outbuf = GdFindNearestColor(gr_palette, gr_palsize, colorval); #else *(MWPIXELVALHW *)outbuf = COLOR2PIXEL565(colorval); #endif > in devdraw.c These mods are in GdTranslateArea, which IIRC isn't actually called or used. > Building went OK, no problems. But when I run nano-X the whites are light > blue, red is a greenish > grey, and the display is dim. What exactly is drawing those colors? Are you drawing images, or text, or pure background colors? I'm trying to understand the engine routines called, image, fillrect, or text. I'm not sure what the problem is yet. It would be interesting to know whether solid background fills work, (many demos do this), as well as text or line draw colors, or whether the problem is just when drawing images. The image drawing routines have changed greatly, and use convblit functions which may need changing. Older point-by-point drawing can be done by setting convblit = NULL in GdDrawImage for instance, which will force the older slow methods. What is the exact layout of your truecolor framebuffer, for each 16 bit word? Regards, Greg Simply reload my 0.91 build will correct the color problem. I have hunted around but I seem alone on this one, the PSD struct members appear to be the same settings on each build, as they should be: 92b psd->xres, psd->yres, psd->ncolors, psd->data_format, type, visual, psd->bpp); 240x 320x 65536 x80000 0 2 16 psd->xres, psd->yres, (psd->pixtype == MWPF_TRUECOLOR555)? 15: psd->bpp, psd->pitch, type, visual, psd->ncolors, psd->pixtype); 240x 320x 16 480 0 2 65536 5 91 psd->xres, psd->yres, psd->ncolors, psd->linelen, type, visual, psd->bpp); 240x 320x 65536 480 0 2 16 psd->xres, psd->yres, (psd->pixtype == MWPF_TRUECOLOR555)? 15: psd->bpp, psd->pitch, type, visual, psd->ncolors, psd->pixtype); 240x 320x 16bpp 0 2 65536 5 Any clues? j.lopes --------------------------------------------------------------------- To unsubscribe, e-mail: nanogui-unsubscr...@linuxhacker.org For additional commands, e-mail: nanogui-h...@linuxhacker.org ************************************************************************************ This footnote confirms that this email message has been scanned by PineApp Mail-SeCure for the presence of malicious code, vandals & computer viruses. ************************************************************************************ --------------------------------------------------------------------- To unsubscribe, e-mail: nanogui-unsubscr...@linuxhacker.org For additional commands, e-mail: nanogui-h...@linuxhacker.org