What Jarrad is referring to here -i think- is that i mentioned to him that 
swfmill will be reimplemented in pure haXe. it's a bit far up my sleeve tho, 
meaning, it's a while to go.

i'm not so sure that ming is not up to date- AFAIK, it supports all flash8 
features (not sure), something that swfmill is not up to (just yet- although 
steve is working hard on it). Also, swfmill in its current form is not well fit 
to do bindings- it *could* be done, but would be a mess. 

i'm still unsure how to re-do swfmill, the only sure thing is that i will 
(someday). a pure C "libswf" for reading/writing would sure be nice, but i also 
like haxe so much that i maybe wont care. obviously, though, a libswf could 
nicely be bound to neko to construct the actual swfmill functionality (xml 
conversion, font/image import) in haXe then.

also, ming has the advantage of being known to a lot of people- PHP 
programmers, eg, so maybe a ming binding would make sense after all.

meanwhile, of course, swfmill might well be used as an external tool- just feed 
some swfml-simple XML into its stdin, and it will give you an SWF on stdout 
("swfmill simple stdin stdout")

-dan


"Jarrad Hope" <[EMAIL PROTECTED]> (on Fri, 09 Jun 2006 15:26:09 +0800):

  > That's Dan's anyway - I think he has something even better up his sleeve :)
  > 
  > On Fri, 09 Jun 2006 15:14:46 +0800, Nicolas Cannasse  
  > <[EMAIL PROTECTED]> wrote:
  > 
  > >> Hmmm ming-swf w/ Neko. Wish I had more time. Also, using haXe to  
  > >> develop ming apps? interesing stuff definitely.
  > >>  Ogla
  > >
  > > Instead of Ming, which I think is not up-to-date with latest Flash  
  > > features, I would prefer someone to build a haXe/Neko NDLL from SWFMill.
  > > http://iterative.org/swfmill/
  > >
  > > Nicolas
  > >
  > 
  > 
  > 
  > -- 
  > Neko : One VM to run them all
  > (http://nekovm.org)
  > 



-- 
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-- 
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(http://nekovm.org)

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