Hello everyone, This is my first post ever in this list so I thought I'd start out with a hearty hello, so... Hello :) I'm a C++ programmer interested in some of neko's cool features, in order to help a friend run his flash game in fullscreen with the option to change resolution. (At this point, if anyone knows how to do it straight through neko without using a C++ compiled ndll I'd love to hear about it) Anyways, I'm using Microsoft's VC8 and I tried compiling the C FFI tutorial's primitive example using VC8, and here's my experience from it: I created a C++ console application, marked it to generate a DLL configuration, so now I've got a blank DLL project, with DLLMain(). This, of course, compiles without errors. Then I link the neko.lib in the project, and the compilation fails on linkage to C:\Program.obj, saying there's no such file. I tried playing around with the project's linking configurations to no use. I later tried compiling the .cpp file using the command line compiler, again it fails.
After googling for a while, I came across some of this group's mails, saying someone compiled it under VC7.1 without errors. So I gave that a go, and indeed it works! I followed the same basic steps, of creating a simple blank DLL and linking the neko.lib, and it just works. I'm guessing that's not really breaking news, but I couldn't take a chance that there's someone else out there, banging his head against the wall since neko doesn't compile with his VC8 :) And other than that, I think Nicolas, or someone else should know about it. Maybe it's something about the way neko.lib was compiled? I don't know... I'm just glad it works now :) Onwards! To making neko run openGL! :)
-- Neko : One VM to run them all (http://nekovm.org)
