Hello everyone,

This is my first post ever in this list so I thought I'd start out with a
hearty hello, so... Hello :)
I'm a C++ programmer interested in some of neko's cool features, in order to
help a friend run his flash game in fullscreen with the option to change
resolution. (At this point, if anyone knows how to do it straight through
neko without using a C++ compiled ndll I'd love to hear about it)
Anyways, I'm using Microsoft's VC8 and I tried compiling the C FFI
tutorial's primitive example using VC8, and here's my experience from it:
I created a C++ console application, marked it to generate a DLL
configuration, so now I've got a blank DLL project, with DLLMain(). This, of
course, compiles without errors. Then I link the neko.lib in the project,
and the compilation fails on linkage to C:\Program.obj, saying there's no
such file. I tried playing around with the project's linking configurations
to no use. I later tried compiling the .cpp file using the command line
compiler, again it fails.

After googling for a while, I came across some of this group's mails, saying
someone compiled it under VC7.1 without errors. So I gave that a go, and
indeed it works! I followed the same basic steps, of creating a simple blank
DLL and linking the neko.lib, and it just works.
I'm guessing that's not really breaking news, but I couldn't take a chance
that there's someone else out there, banging his head against the wall since
neko doesn't compile with his VC8 :)
And other than that, I think Nicolas, or someone else should know about it.
Maybe it's something about the way neko.lib was compiled? I don't know...
I'm just glad it works now :)

Onwards! To making neko run openGL! :)
-- 
Neko : One VM to run them all
(http://nekovm.org)

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